Switch
Basic switch and disabled switch
Inherits: LayoutControl, AdaptiveControl
Properties
-
active_color(Optional[ColorValue]) –The color to use when this switch is on.
-
active_track_color(Optional[ColorValue]) –The color to use on the track when this switch is on.
-
adaptive(Optional[bool]) –Whether an adaptive Switch should be created based on the target platform.
-
autofocus(bool) –Whether this switch will be selected as the initial focus. If there is more than one control on a page with autofocus set, then the first one added to the page will get focus.
-
focus_color(Optional[ColorValue]) –The color to use for the focus highlight for keyboard interactions.
-
hover_color(Optional[ColorValue]) –The color to be used when it is being hovered over by the mouse pointer.
-
inactive_thumb_color(Optional[ColorValue]) –The color to use on the thumb when this switch is off.
-
inactive_track_color(Optional[ColorValue]) –The color to use on the track when this switch is off.
-
label(Optional[StrOrControl]) –The clickable label to display on the right of this switch.
-
label_position(LabelPosition) –The position of the
label, if provided. -
label_text_style(Optional[TextStyle]) –The
label's text style, when it is a string. -
mouse_cursor(Optional[MouseCursor]) –The cursor to be displayed when a mouse pointer enters or is hovering over this control.
-
overlay_color(Optional[ControlStateValue[ColorValue]]) –The color for the switch's Material in various
ControlStatestates. -
padding(Optional[PaddingValue]) –The amount of space to surround the child inside the bounds of the Switch.
-
splash_radius(Optional[Number]) –The radius of the splash effect when the switch is pressed.
-
thumb_color(Optional[ControlStateValue[ColorValue]]) –The color of this switch's thumb in various
ControlState -
thumb_icon(Optional[ControlStateValue[IconData]]) –The icon of this Switch's thumb in various
ControlStatestates. -
track_color(Optional[ControlStateValue[ColorValue]]) –The color of this switch's track in various
ControlStatestates. -
track_outline_color(Optional[ControlStateValue[ColorValue]]) –The outline color of this switch's track in various
ControlState -
track_outline_width(Optional[ControlStateValue[Optional[Number]]]) –The outline width of this switch's track in all or specific
ControlStatestates. -
value(bool) –Current value of this switch.
Events
-
on_blur(Optional[ControlEventHandler[Switch]]) –Called when the control has lost focus.
-
on_change(Optional[ControlEventHandler[Switch]]) –Called when the state of the Switch is changed.
-
on_focus(Optional[ControlEventHandler[Switch]]) –Called when the control has received focus.
Examples#
Basic Example#
import flet as ft
def main(page: ft.Page):
def handle_button_click(e: ft.Event[ft.Button]):
message.value = (
f"Switch values are: {c1.value}, {c2.value}, {c3.value}, {c4.value}."
)
page.update()
page.add(
c1 := ft.Switch(label="Unchecked switch", value=False),
c2 := ft.Switch(label="Checked switch", value=True),
c3 := ft.Switch(label="Disabled switch", disabled=True),
c4 := ft.Switch(
label="Switch with rendered label_position='left'",
label_position=ft.LabelPosition.LEFT,
),
ft.Button(content="Submit", on_click=handle_button_click),
message := ft.Text(),
)
if __name__ == "__main__":
ft.run(main)
Handling change events#
import flet as ft
def main(page: ft.Page):
def handle_switch_change(e: ft.Event[ft.Switch]):
page.theme_mode = (
ft.ThemeMode.DARK
if page.theme_mode == ft.ThemeMode.LIGHT
else ft.ThemeMode.LIGHT
)
e.control.label = (
"Light ThemeMode"
if page.theme_mode == ft.ThemeMode.LIGHT
else "Dark ThemeMode"
)
page.update()
page.theme_mode = ft.ThemeMode.LIGHT
page.add(ft.Switch(label="Light ThemeMode", on_change=handle_switch_change))
if __name__ == "__main__":
ft.run(main)
Properties#
active_color
class-attribute
instance-attribute
#
active_color: Optional[ColorValue] = None
The color to use when this switch is on.
active_track_color
class-attribute
instance-attribute
#
active_track_color: Optional[ColorValue] = None
The color to use on the track when this switch is on.
If track_color returns a non-none color in
the ControlState.SELECTED state, it will
be used instead of this color.
adaptive
class-attribute
instance-attribute
#
Whether an adaptive Switch should be created based on the target platform.
On iOS and macOS, a CupertinoSwitch is created,
which has matching functionality and presentation as Switch,
and the graphics as expected on iOS. On other platforms,
a Material Switch is created.
Defaults to False. See the example of usage
here.
autofocus
class-attribute
instance-attribute
#
autofocus: bool = False
Whether this switch will be selected as the initial focus. If there is more than one control on a page with autofocus set, then the first one added to the page will get focus.
focus_color
class-attribute
instance-attribute
#
focus_color: Optional[ColorValue] = None
The color to use for the focus highlight for keyboard interactions.
hover_color
class-attribute
instance-attribute
#
hover_color: Optional[ColorValue] = None
The color to be used when it is being hovered over by the mouse pointer.
inactive_thumb_color
class-attribute
instance-attribute
#
inactive_thumb_color: Optional[ColorValue] = None
The color to use on the thumb when this switch is off.
Defaults to colors defined in the material design specification.
If thumb_color returns a non-none color
in the ControlState.DEFAULT state, it will be
used instead of this color.
inactive_track_color
class-attribute
instance-attribute
#
inactive_track_color: Optional[ColorValue] = None
The color to use on the track when this switch is off.
Defaults to colors defined in the material design specification.
If track_color returns a non-none color
in the ControlState.DEFAULT state, it will be
used instead of this color.
label
class-attribute
instance-attribute
#
label: Optional[StrOrControl] = None
The clickable label to display on the right of this switch.
label_position
class-attribute
instance-attribute
#
label_position: LabelPosition = RIGHT
The position of the label, if provided.
mouse_cursor
class-attribute
instance-attribute
#
mouse_cursor: Optional[MouseCursor] = None
The cursor to be displayed when a mouse pointer enters or is hovering over this control.
overlay_color
class-attribute
instance-attribute
#
overlay_color: Optional[ControlStateValue[ColorValue]] = (
None
)
The color for the switch's Material in various ControlState states.
The following states are supported: ControlState.PRESSED,
ControlState.SELECTED, ControlState.HOVERED, ControlState.FOCUSED and
ControlState.DEFAULT.
padding
class-attribute
instance-attribute
#
padding: Optional[PaddingValue] = None
The amount of space to surround the child inside the bounds of the Switch.
Defaults to horizontal padding of 4 pixels. If
Theme.use_material3 is false, then there is no
padding by default.
splash_radius
class-attribute
instance-attribute
#
The radius of the splash effect when the switch is pressed.
Raises:
-
ValueError–If
splash_radiusis negative.
thumb_color
class-attribute
instance-attribute
#
thumb_color: Optional[ControlStateValue[ColorValue]] = None
The color of this switch's thumb in various ControlState
states.
The following states are supported: ControlState.SELECTED, ControlState.HOVERED,
ControlState.DISABLED, ControlState.FOCUSED and
ControlState.DEFAULT (fallback).
thumb_icon
class-attribute
instance-attribute
#
thumb_icon: Optional[ControlStateValue[IconData]] = None
The icon of this Switch's thumb in various ControlState states.
The following states are supported: ControlState.SELECTED, ControlState.HOVERED,
ControlState.DISABLED, ControlState.FOCUSED and
ControlState.DEFAULT (fallback).
track_color
class-attribute
instance-attribute
#
track_color: Optional[ControlStateValue[ColorValue]] = None
The color of this switch's track in various ControlState states.
The following states are supported: ControlState.SELECTED,
ControlState.HOVERED, ControlState.DISABLED, ControlState.FOCUSED and
ControlState.DEFAULT (fallback).
track_outline_color
class-attribute
instance-attribute
#
track_outline_color: Optional[
ControlStateValue[ColorValue]
] = None
The outline color of this switch's track in various ControlState
states.
The following states are supported: ControlState.SELECTED, ControlState.HOVERED, ControlState.DISABLED, ControlState.FOCUSED and
ControlState.DEFAULT (fallback).
track_outline_width
class-attribute
instance-attribute
#
track_outline_width: Optional[
ControlStateValue[Optional[Number]]
] = None
The outline width of this switch's track in all or specific ControlState states.
The following states are supported: ControlState.SELECTED,
ControlState.HOVERED, ControlState.DISABLED,
ControlState.FOCUSED and ControlState.DEFAULT (fallback).
Events#
on_blur
class-attribute
instance-attribute
#
on_blur: Optional[ControlEventHandler[Switch]] = None
Called when the control has lost focus.
on_change
class-attribute
instance-attribute
#
on_change: Optional[ControlEventHandler[Switch]] = None
Called when the state of the Switch is changed.
on_focus
class-attribute
instance-attribute
#
on_focus: Optional[ControlEventHandler[Switch]] = None
Called when the control has received focus.


